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- README File for International Rally Championship
- ------------------------------------------------
-
- 2nd March 98
-
-
- Here we document some things left out of the manual due to last minute changes before
- mastering the CD.
-
- (1) Install program
-
- Unfortunately, the install program needs Direct X to run. Most PC's will have
- a version of Direct X, but if your's doesn't, and the error message
- 'this program requires ddraw.dll' or similar appears, then simply run
- setupdx5.bat to install DirectX5 onto your computer first.
-
- (2) Accelerator cards
-
- Not all accelerator cards support all of the functions required to enable
- Rally to be displayed correctly in accelerated mode, so when accelerated
- mode is selected, on certain cards, effects such as smoke and brake lights
- may be missing, and for levels with fog on, the program may have to return
- to 8-bit mode to display correctly.
-
- Also, beware - not all accelerator cards actually accelerate.
- Some require a lot of memory to be installed to actually be of any
- use. Otherwise, they have to swap memory in and out of the computer which
- renders them too slow to use.
-
- (3) Video Cards
-
- Since we use the latest version of Direct X, version 5 to interface the game
- to the video hardware drivers, some video card drivers may be out of date.
- If you have problems such as the screen going blank with only maybe a mouse
- pointer visible, then please check that you have the latest versions of the
- drivers, or failing that, possibly turn off some of the functions of the card
- until the game runs correctly.
-
- (4) Replay
-
- Keys 1-9 offer many different camera views of the replay.
- Keys F1-F3 toggle between the replay bar, the overlay or no display.
- Keys F5-F7 toggle between both player 1 and player2 in a 2 player replay.
- Note: Replays are not available in Network link Mode.
-
-
- (5) Network Session Number
-
- To facilitate more than one game of Rally to be played across a network
- all players should agree on a session number ranging between 0 and 99. All players
- must set their session number to the same value and then link up together.
-
-
- (6) RAL.CFG
-
- This file which resides in the "var" directory is a text file that can be used to
- cure some problems with Rally. There are several keywords which if entered
- into this file will allow you to fix problems, disable certain functions,
- etc. To make a keyword active, enter the name of the keyword followed by a
- number, usually 1, e.g. "forced3d 1". If the keyword is missing, the value 0,
- or the line preceded by a semicolon, then the value is 0
-
- The keywords and their usage are as follows
-
- forced3d 1 ; This forces the program to use d3d drivers, not
- ; card specific drivers
-
- nommx 1 ; This disables mmx code on machines which have MMX built in
-
- forceno3dcard 1 ; This disables 3d Hardware support of any type, useful
- ; if your program crashes
-
- noaudio 1 ; This disables the sounds in the program to test if you have
- ; problems with your sounds
-
- force16bittex 1 ; The program will try to use 8bit textures in preference to
- ; 16 bit. Put this line in to force 16 bit textures
-
- noaudio 1 ; Disable all pcm audio and do not access direct sound
- ; driver. Only if sound is causing a problem.
-
- nocdaudio 1 ; Disable all cd audio and do not access cd audio code.
- ; Only if cd audio playback is causing a problem.
-
- forceprimary 1 ; Normally, if we detect two cards and the second supports 3d then
- ; we will use this card for accelerated modes. If the player wishes
- ; to use their primary card (ie if it is better at 3d) then this
- ; option will ignore the second card. Also it will not access the
- ; d3d drivers for any secondary cards if the drivers for the secondary
- ; card is causing crashes.
-
- nofmv 1 ; To disable the short fmv clips during the game if these are causing
- ; problems (maybe the lockup just after playing a game?)
-
- nofiltering 1 ; To disable bi-linear filtering - might speed up some of the slower
- ; 3d cards by a few frames eg Rage II
-
- noreplay 1 ; To disable replays if these are causing problems
-
- Below are some new configuration setting can be set in the ral.cfg file to tweak
- setting for certain 3d cards These require version 4.64 to be running.
-
- force3dtrans 0 ; ignore transparency
- 1 ; use chroma keying
- 2 ; use alpha textures
-
- force3dalpha 0 ; ignore alpha
- 1 ; use alpha add
- 2 ; use alpha stipple
- 3 ; use texture only (rgb lit)
-
- force3dshadow 0 ; ignore shadows
- 1 ; use alpha blend
- 2 ; use alpha stipple
- 3 ; use fill
-
- force3dfogging 0 ; ignore fogging
- 1 ; gouraud fog
-
- forcejoymode 2 ; use 2 axis decoding (joystick, wheel and wheel+pedels using 2 axes)
-
- forcejoymode 3 ; use 3 axis decoding (wheel+pedals using 3 axes)
-
- N.B. The above forcejoymode only needs to be set if the user experiences difficulties with the
- joystick. For example the Sidewinder Pro has 4 axes (rudder on) and appears to be a wheel
- so the user would set forcejoymode=2 to override the autodetect setting and jorce Rally to
- use it like a joystick.
-
- (7) Refuelling in Custom Rally
-
- This option was erroneous in the manual and has been removed.
-
- (8)The joystick is only detected once when the game runs. If the user
- does not have the joystick plugged in at that point then Rally will
- not use it or look for it again. This is for efficiency as the polling
- for a joystick can take quiet a time. If I scanned for a joystick all
- of the time it would slow the game down a lot. This way the user can
- choose not to use a joystick (even if there is one setup in windows)
- and have a faster game without having to disable anything.
-
-